Service 01 · UX research · UI · Design systems
Design that the same team then builds.
Flows, prototypes and final screens from the people who will write the code. Nothing is lost in a handoff, because there is no handoff.
01 — What's included
From the first interview to the last pixel.
Take the whole sprint, or only the step you are missing.
02 — Why design and code in one team
A prototype is a promise. We keep it because we build it.
Agencies hand over a Figma file and a wish. Then a different team discovers which screens cannot be built in the time, and the design quietly degrades.
Here the designer and the engineers are one team. What is drawn is what ships, and what cannot ship is found on the whiteboard, not in week eight.
Both of our own apps were designed this way. The App Store screenshots are the real screens.
Research
What users do, not what they say: interviews, tickets, analytics
Craft
Type, spacing and motion: the details that make a product feel finished
Systems
Tokens and components so new screens cost hours, not days
Testing
Five users on a prototype, before a line of code
03 — How it runs
What you get, week by week.
Week 1
Discover
You get: a problem statement, user profiles and a screen list.
Weeks 2–3
Flows and prototype
You get: a clickable prototype and the results of testing it.
Weeks 4–6
Final UI
You get: every screen, the design system and store assets.
Build
Design in the sprint
You get: a designer on the team until launch, and after if you want.
04 — Pricing
Design sprint
3 weeks: research, flows, tested prototype. You own the Figma file whatever you decide next.
Design in the build
A designer on your team for the whole build and after launch.
05 — Questions
About design projects.
Yes. Give us the brand book or the logo and three colours, and the design system grows from there. If there is no brand yet, the sprint produces enough of one to ship.
Always, with the components and tokens, in your Figma workspace from day one.
Yes, on the prototype, before code. Five sessions, recorded, with a short report of what to change. You can watch.
Fine. Bring the flows and we start at final UI. We will say so if the flows have a hole in them.
Book a design sprint
Show us the problem. We draw the first screen on the call.
Thirty minutes with whoever owns the product. You leave with a sketch and a plan for the sprint.